понедельник, 23 мая 2011 г.

Contest: Civilization: World Beta Codes, News from GamePro

Interested in Civilization: World, the in-development game fromlegendary Civilization creator Sid Meier? GamePro has three codes forthe closed beta to give away.

Contest: Civilization: World Beta Codes


If you want in on the closed beta, for Civilization: World, we're holding three keys just for you guys. To win the codes, please respond with a short shout-out either onthe GamePro Twitter account,our Facebook page, orour thread on the GamePro forums-– we’re giving away one code through each channel. We’ll randomly pick the winner after 24 hours.

(Twitter) Example:"Hey GamePro, I want to play the @CivGame Civilization: World Beta because _______________"

Winners of the codes, however, will need to provide some information -– full names, e-mail addresses associated with Facebook, and Facebook IDnumbers –- to 2K Games in order to associate the beta with yourFacebook account. So keep this in mind if you’re not willing to partwith this information!

Good luck!


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воскресенье, 22 мая 2011 г.

Students: Buy a Windows PC, Get a Free Xbox 360, News from GamePro

Microsoft has announced a special offer for students looking to purchase a new PC for their studies -- a free Xbox.

Students: Buy a Windows PC, Get a Free Xbox 360

Some students, yesterday. The guy at the back didn't get a free Xbox.

Microsoft announced yesterday via theWindows Blogthat it would be offering eligible high school and college students a free 4GB Xbox 360 with the purchase of a $699+ Windows 7 PC from participating retailers.

The offer starts on May 22, and Microsoft claims that"you can buy any kind of PC, although we recommend a few specifically for students."The company also offers a"PC Scout"app on Windows.com as a means of helping customers find an appropriate machine for them.

Customers with .edu email addresses can purchase online, while other eligible students simply need to walk into a participating retailer with their student ID and pick the machine they want -- so long as it's over $699, they'll be able to claim their free Xbox 360.

The offer is alsocoming to Canadafrom May 27, with the requirement being that the purchased machine is from a set range of HP PCs and it costs over CA$599.

Check back with Microsoft on May 22 for the full details -- including, hopefully, a list of participating retailers, which seems conspicuously absent from the announcement post.


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пятница, 20 мая 2011 г.

Arma 3 Coming Summer 2012, News from GamePro

Czech-developed military sim Arma II is a highly detailed, complex game that inspired a loyal following of fans. Developer Bohemia Interactive has announced it's working on a sequel.

Arma 3 Coming Summer 2012

Arma II is a different breed of military shooter to your average Call of Duty. Featuring 50-player battles, 225 square kilometers of open-world landscape modelled from real-world geographical data and a dynamic campaign that unfolds according to player actions, it's a game that is difficult to get into but has inspired one of the most dedicated communities of players out there. Today, developer Bohemia Interactive has announced that a sequel is on the way, scheduled for release on PC next summer.

The new game features an expanded story-driven single player campaign that promises to"evolve"the player"from a lone prey into a military commander."Taking the role of Cpt. Scott Miller who washes ashore alone in hostile territory, it's up to the player to muster the beleaguered and scattered NATO forces to drive back the Eastern armies.

The game features an enhanced version of the Real Virtuality engine the game is built on, with full support for NVidia PhysX. As with previous entries in the series, it's built for modding, too, with an"easy to use"mission editor included with the package to allow community members to create their own scenarios.

"Our ambition is not only to deliver the next generation of Arma with the improved engine, but also to fully exploit the potential of our new technology in the gameplay,"says Ivan Buchta, creative director of the game."You can look forward to the unique experience of blending sandbox-style combat with a rich story."

Bohemia Interactive will be showing off the new game in private presentations at E3 next month. To find out more, check out theofficial website. As a side note, the older gamers amongst us may be interested to know that Bohemia Interactive is also working on a quasi-sequel to 1988 Amiga action-strategy classicCarrier Command.


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четверг, 19 мая 2011 г.

The Witcher 2 Gets Free DLC, News from GamePro

The first piece of DLC for The Witcher 2 is out now, and it's completely free for registered players of the game.

The Witcher 2 Gets Free DLC

Troll Trouble, the first piece of free DLC for The Witcher 2, is out now, and all you need to do to get your hands on it is to register your game and choose"Downloadable Content"from the launcher menu. The side quest sees Geralt aiming to help a community rebuilt its bridge and deal with a troublesome drunken troll who has been neglecting his duties recently. You can see a preview video for ithere.

Sure, it's a pretty shameless way to provide an incentive for people to register their product, but people probably aren't going to complain too much if it allows them access to free DLC, more of which is on the way in the future.

The Witcher 2 will also have larger"expansion packs"available further down the road, but these will cost money, unlike these smaller pieces of DLC which just include a single questline.


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среда, 18 мая 2011 г.

Sonic Generations Coming to 3DS?, News from GamePro

A financial report from Sega lists the upcoming platformer featuring Sonic's"classic 1991 form"and his modern counterpart as coming to 3DS.

Sonic Generations Coming to 3DS?

Sega's recent financial reports showed strong growth, with profits more than doubling since the last year. But one of the most interesting things on the report was the upcoming releases chart, reprinted above, with thanks toAndriasang.

The second entry down isSonic Generations, which had previously only been announced as a PS3 and Xbox 360 title. The chart, however, lists the game as coming to PS3, Xbox 360, 3DS and PC. Honest mistake? Or has an E3 surprise been let out of the bag a little earlier than intended?

Sega hasn't commented on the rumor as yet.


Source

вторник, 17 мая 2011 г.

UPDATED: Gotham City Impostors Announced, News from GamePro

Warner Bros. and Monolith just announced a curious-sounding downloadable multiplayer shooter featuring fake Batmen and Jokers.

Gotham City Impostors Announced

File this one under"Umm... what?"

Warner Bros. and Monolith have announced that Gotham City Impostors is on the way. The game is a downloadable team-based multiplayer shooter that pits a team of"bat imposters"against a team of"Joker imposters."Both teams are, as their name suggests, dressed as Batman or the Joker, but in an obviously silly way -- they're wearing poor disguises such as masks.

The game will be multiplayer only as there won't be any bot support. Player gear will be customizable, however, including weaponry. So far it sounds as if the weapons involved will be guns, but this being (at least vaguely) Batman related it's possible there'll be some gadgetry in there, too.

UPDATE:It seems the game will be based around 4v4 multiplayer in a variety of modes, including conventional team deathmatch. One of the other modes is called Psych Warfare and tasks players with collecting batteries to put into a brainwashing machine. This, in turn, causes the other team to panic and lose the ability to use weapons.

Customization is an important part of the game, and includes a wide variety of costumes, body types and weapons that affect the way the game plays. Players carry two weapons plus a gadget and a support item. Weapons can be customized with skins ranging from realistic camo to outlandish pink animal-print paint jobs. Gadgets are"homebrewed,"in keeping with the"impostor"theme, and include everything from smoke bombs to roller skates. A progression system unlocks more weapons, items and costume pieces as your level increases, and your kill cam"signature move"can also be customized.

From the sounds of things, Monolith isn't taking things too seriously -- but anyone who ever played their early games such as No One Lives Forever will know that this is very much a good thing. And apparently comic book writer Jim Lee liked the concept so much that we can expect an Impostors storyline in print soon.


Source

понедельник, 16 мая 2011 г.

Editorial: More Warfare, News from GamePro

A huge amount of Modern Warfare 3 information was leaked earlier today, making Call of Duty fans understandably excited. Pete Davison stands up for those of us who tire of playing soldiers.

So,Modern Warfare 3, then. I will unashamedly say at this juncture that despite the excitement the industry has shown over the leaked information released today, Modern Warfare 3 is a title which holds almost precisely zero interest for me whatsoever, and I know that I'm not alone in that, either amongst the staff here atGameProor in my wider circle of friends.

The trouble is fatigue. I've played two Call of Duty titles in my time -- Modern Warfare 2 and World at War -- and don't feel the need to ever play one ever again. The stories in both were utterly forgettable -- if spectacularly presented -- and the multiplayer was entertaining for a while, but I found myself pining for a more structured narrative experience after a while, much like the way I feel any time I try out an MMO. In short, the series just isn't for me -- and I'm fine with both that and the fact that there are people out there who enjoy it to the exclusion of everything else, too. The new game may well offer the most spectacular setpieces gaming has ever committed to an HDTV, but the sheer fact that it's another"soldiers and guns"game just a year after the previous one -- not to mention all the"rivals"that have come out in between -- makes me want to look elsewhere for my interactive entertainment.

But Call of Duty is profitable, and this leads to the"TV series"phenomenon, where franchises keep getting trotted out year after year so long as they make money. Eventually, the audience is left so resentful of the franchise that they wish it would just hurry up and finish so that"the next big thing"can come along and replace it. And it's not just Activision that is doing this -- Ubisoft announced this week that it's planning to take this approach with more if its franchises,not just Assassin's Creed. What we end up with, then, is an oversaturated market full of triple-A games with colons in their titles and an increasingly-embittered audience looking for something new to enjoy. Not only that, but once-beloved franchises such as Assassin's Creed become mere shadows of their former selves, the reasons why they were so great in the first place forgotten thanks to franchise fatigue.

But don't despair, because it's not as if there's nothing else to play. In just the next few weeks, solo players have The Witcher 2 and L.A. Noire to look forward to from the mainstream publishers, and this isn't even taking into account the indie market -- a market which is getting easier and easier to explore thanks to Steam and upcoming services likeLittle Indie.

In short, however fed up you may be of the"big name"franchises -- and the way the market is going at the moment, it seems there isn't one of them that won't be milked dry -- you willalwaysbe able to find something else to enjoy. So let the Call of Duty players enjoy their Call of Duty, and you enjoy whatever you want to enjoy. It's what I'm planning to do, and you should too.

So, then, fellow non-CoD fans: what's on your menu for the rest of the year?


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воскресенье, 15 мая 2011 г.

PlayStation Network is Back, News from GamePro

Sony's worldwide PSN restoration begins with a U.S. rollout on Saturday and other countries to follow.

What was nearly afull monthof downtime mixed with anguish, anger, and just a pinch of hysteria is finally coming to the end... or the first phase of an end, anyway. As first announced on theofficial PlayStation Blog, Sony Computer Entertainment is rolling out the restart of PlayStation Network across the country, which began in the early evening Pacific Time.

The announcement comes alongside avideo from SCE president Kaz Hirai, who again offers his apologies to everyone affected by the downtime/hacker attack, and details the make-good plans the company is launching for members. On top of that, PS3 owners must download and install a new firmware update for the system, which will prompt PSN users to change their passwords before fully logging back in, and can only be changed on the same system the PSN account was activated, or via email confirmation. The PlayStation Store service is not yet up, with the assumption that Sony stillplansto get that up and running after getting the rest of the network up.

As of this writing, the rollout just recently reached California after starting in the northeast United States. The map viewable in the PS Blog post is only for the U.S., though theEuropean bloghas the same announcement.

Well, then... anyone up for somePortal 2co-op?


Source

суббота, 14 мая 2011 г.

GamePro's Just Play It Podcast Ep. 2, News from GamePro

Episode two of GamePro's Friday podcast brings discussion on relaxation, shoot-em-ups, and strategy.

GamePro's Just Play It Podcast Ep. 2

Each week on Just Play It, host Justin Haywald invites three guests into the studio to share a game with the group. Everyone on the show plays each game for a week, and then weighs in with their own opinion.

On this week's episode, Will Herring introduces us Grasshopper's charming iOS titleFrog Minutes, Jason Wilson wants talks about the joys ofCivilization, and Ray Barnholt closes out the discussion with the quirky shmupDeathsmiles.

Here's theXML RSS feed
Or you can download the podcast directlyusing this link!


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среда, 11 мая 2011 г.

MX vs. ATV Alive Arrives, Offers 'A La Carte' DLC, News from GamePro

THQ's latest entry in the MX vs. ATV series sees the company experimenting with a different approach to what a game you buy at retail includes, and what gets offered as DLC.

MX vs. ATV Alive's A La Carte DLC Model Arrives on Store Shelves

The newest entry in the MX vs. ATV series, subtitled Alive, is out today. The game promises"enhanced physics, intense bar-to-bar action"and"track deformation."

But that's not the most interesting thing about the title. MX vs. ATV Alive marks the beginning of a bold experiment by THQ in terms of what gets included in the box, and what gets offered as DLC. The game itself ships at the lower-than-normal price point of $39.99, but there is a lot more DLC than usual on offer, including the usual incentive for customers to purchase the game new -- in this case, an accurate replica of James Stewart's motocross compound.

We spoke with THQ CEO Brian Farrell about this new strategyback in December.

"It's clear that how people want to consume and pay for media, especially games, is changing,"said Farrell."And in some cases, the $59.99 price point may be a barrier to entry. We know that how people are playing games and the way games are delivered are changing."

THQ believes that offering what it calls"a la carte"DLC will allow gamers to customize the game to their own specifications, and effectively"build"the game they want to play.

"Some of the DLC will be offered free, some will be charged for,"said Farrell."We believe this model serves gamers in two critical ways: it allows us to deliver the boxed product to fans of the franchise earlier than in previous cycles, and it allows to tailored gaming experiences {...} This means a lower initial cost and better value for gamers thanks to a more responsive business model."

Farrell also promised that"the $39.99 price point does not mean that the boxed product will be a less than robust game"and that the"total content to be offered {including DLC} well surpasses what would have been included in a $59.99 game."

MX vs. ATV Alive is out today, and THQ will likely be watching its sales figures very closely indeed.


Source

вторник, 10 мая 2011 г.

New Xbox Rumor a Total Fabrication, Says EA, News from GamePro

Last week, rumors circulated that EA already had its hands on the new Xbox hardware. Now, a representative of EA has denied the claims.

New Xbox Rumor a Total Fabrication, Says EA

A"well-placed"source toldDeveloplast week thatnew Xbox hardware was on EA's desksand that the company was gearing up for an announcement at E3. On Friday, corporate spokesman for EA Jeff Brown toldIndustryGamersthat the story is a"total fabrication -- 100 per cent not true."

Analysts such as EEDAR's Jesse Divnich, DFC Intelligence's David Cole claimed to be"baffled"by the rumors, Divnich noting that the"Xbox 360 has incredible momentum"at this time.

"I would be surprised if MS launched a totally new console in 2012 or even 2013,"said Cole."I would not be surprised if they make some new announcements around a system to build anticipation and keep consumers from jumping ship to Nintendo -- just announcing they have something in the works."

Given large corporations' standard response of"we do not comment on speculation or rumors,"this complete denial of the rumor's validity seems credible. But bearing in mind Cole's words, it sounds like Microsoft's press conference at E3 will be one to watch very closely indeed.


Source

понедельник, 9 мая 2011 г.

UPDATED: EA Already Has New Xbox Hardware, News from GamePro

Sources have told Develop that the new Xbox not only exists, but that EA already has its hands on it and is developing first-generation software.

EA Already Has New Xbox Hardware

Developreports that an unnamed EA studio received early builds of the successor to the Xbox 360 last month. The new system doesn't yet have a name or a case -- it's currently being stored inside a PC shell, but this is nothing unusual for console prototypes, according to Develop's"well-placed"source.

The source believed that Microsoft was gearing up for an announcement to rival Nintendo's reveal of its new console at E3. They believe that the new console will launch by the end of 2012, but an announcement in some form will show up around E3 time. The existence of the new hardware is given further credence by Microsoft's recent job postings for"Graphics Hardware Architect"and"Performance Engineer"positions in the Xbox Console Architecture Group, which were seeking employees to be"responsible for defining and delivering next generation console architectures from conception through implementation."

No specifications for the new console are available at this time, but it will apparently feature"enhanced support"for Kinect.

Microsoft and EA have, unsurprisingly, declined to comment.

UPDATE:Eurogamerclaims to have a source of its own who believes an E3 2011 reveal is"unlikely."Given the anonymity of sources on both sides, it's difficult to know who to believe at this stage.


Source

воскресенье, 8 мая 2011 г.

THQ Believes Homefront Could Enjoy Call of Duty Level of Success, News from GamePro

THQ CEO Brian Farrell believes his company's new shooter franchise could reach the level of success that Call of Duty currently enjoys.

THQ Believes Homefront Could Enjoy Call of Duty Level of Success

Speaking withIndustryGamersyesterday, THQ's CEO Brian Farrell has said he believes"the market opportunity is there"for a THQ IP such as Homefront to reach Call of Duty-esque sales figures.

"If you go back and look at the original Call of Duty,"Farrell said,"{it} didn't do 18 million units. The franchise was built over time, building a quality consumer experience and supporting it well. And hey, there's a lot of room between 2.6 million units {the amount Homefront shipped} and 18."

Farrell is keeping his options open, though, and optimistically believes that other THQ franchises beside Homefront also have the potential for similarly enormous growth.

"Certainly you can't count out Saints Row,"he said."We have a great opportunity this fall with that one as well. We have a lot of strong franchises; we're the market leader in off-road racing with MX {vs ATV} and we've established a great niche that we own in these creativity and art-based games with the uDraw series. We're still a leader in our real-time strategy games with our Relic Studio, and we're also building our Space Marine game, so we think it's the best line up in our history coming out over the next 24 months."

Farrell's choice of words speaks volumes about the attitude large publishers take towards their games: to him, they're commodities,"units"to be sold, rather than expressions of creativity or technical prowess. Still, he does have a business to run, and this philosophy certainly hasn't done Activision any harm with the Call of Duty series.


Source

суббота, 7 мая 2011 г.

Roleplayers' Realm III: The Super Robot Podcast, News from GamePro

Richard from Japan joins Kat to talk about where JRPGs will go with the advent of the NGP and the 3DS before getting up to their elbows in robots with Super Robot Taisen Z2.

Roleplayers' Realm III: The Super Robot Podcast

Welcome to the third episode of Roleplayers' Realm!

This episode is particularly JRPG-centric, as Richard from Japan calls in to chat about where JRPGs will be headed once the DS and thePSPfall to the wayside. The concensus seems to be that they'll be sticking to handheld platforms for the time being, and that may not be a bad thing. Games like Persona 3 Portable prove that much.

For the second segment, we talk in some detail about Super Robot Taisen Z2, which I'm sure makes us unique amongst commercial podcasts. If you've never heard of Super Robot Wars, well, the name should be fairly explanatory. But you can also listen to the episode and see for yourself what it's all about.

You'll be happy to know that the issues with iTunes have been resolved, so head on over and subscribe now. Oh, and a rating would be nice too.

For the next episode, we'll be returning to western RPGs as we chat about Dungeons&Dragons Daggerdale. And there may be a bonus episode in the offing as well. See you in two weeks!

Subscribe on iTunes!

Episode Breakdown:Download it now!

  • 0:00 | Theme&Introduction
  • 0:30 | Future of JRPGs w/ Richard from Japan
  • 25:00 | Musical Interlude: Crimson Night Travel Team (Super Robot Taisen Z)
  • 25:30 | Super Robot Taisen Z2 Discussion
  • 01:11:30 | Musical Interlude: ZEUTH (Super Robot Taisen Z)
  • 01:12:00 | Outtro&Next Episode


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пятница, 6 мая 2011 г.

Another PSN Attack Imminent?, News from GamePro

Sony's blog today assured us they are in the final stages of system restoration, but are hackers planning another attack?

PSN Still Down, Sony Short on Information

Sony'sPlayStation Blog announced earlier todaythat they have"{begun} the final stages of internal testing of the new system, an important step towards restoring PlayStation Network and Qriocity services."

But according to an article onCNet, the same group that targeted Sony originally is planning another attack."An observer of the Internet Relay Chat channel used by the hackers told CNET today that a third major attack is planned this weekend against Sony's Web site. The people involved plan to publicize all or some of the information they are able to copy from Sony's servers, which could include customer names, credit card numbers, and addresses."

The potential attack would be an important test of Sony's newly implemented security measures, but another security breach, especially one clearly telegraphed ahead of time, could be devastating to the already beleaguered brand.

Anonymous continues to claim non-involvement with the hack, writing in a letter published to the Internet:"While we are a distributed and decentralized group, our 'leadership' does not condone credit card theft."


Source

четверг, 5 мая 2011 г.

UPDATE: Free Call of the Dead DLC, News from GamePro

GamePro's giving away 10 free codes for the Call of Duty: Black Ops Escalation Map Pack, and each one comes with an awesome theater-sized promotional"Call of the Dead"movie poster. Want to win?

UPDATE:And that's the deadline! We'll post the winners on our separate feeds, but it's up to the 10 of you to claim your prizes. Good hunting to everyone else that's already playing the game!

GamePro.com Winners
  • Psychonaut1613
  • eugaet
  • blufaktion
  • Maverick387

Twitter Winners
  • @CodySkalnik
  • @KlitchS
  • @kawtaykachu

Facebook Winners
  • Erickson Sorin
  • Andy Tran
  • Alfred Smith

Original Text:With Call of the Dead -- a.k.a. the Escalation Map Pack forCall of Duty: Black Ops-- releasing today, we're spreading the zombie vibes with a small handful of FREE codes today. Yep, free! And that's not all, either.

In today's contest, each winner will also receive a theater-sized Call of the Dead movie poster to go with their access key. It's perfect for living rooms, gaming dens, or anywhere you want to freak out your family. Listen up -- here's how you can win.

Tell us about your favorite zombie movie, new, old, or obscure.We'll randomly pick 10 winners from GamePro.com,our Facebook page, or from our followers onthe GamePro Twitter account. Keep in mind, you can only enter once on each network, and cheating will send your winning chances to an early grave.

Example:"_________ is my favorite zombie mode because _______________"

If you want to win, the deadline to enter is tomorrow (WednesdayThursday) at 5PM PDT. And remember, you must be 17 or older to win. Good luck!

Contest: Free Call of the Dead DLC

{Scanned promotional poster imagery viaDread Central.}


Source

среда, 4 мая 2011 г.

APB Reloaded Open Beta Begins May 18, News from GamePro

The game that killed Realtime Worlds is back in free-to-play form, and from May 18 you'll be able to take part in the open beta test.

APB Reloaded Open Beta Begins May 18

GamersFirst, the company that rescuedAPBfrom the smoldering ruins of Realtime Worlds' empire, has announced on itsofficial blogthat the game's open beta will begin on May 18.

However, if you're interested in getting in a little early, all you have to do issign up for a GamersFirst accountand then use this email address tosign up for the APB newsletter. The team is gradually"turning up the heat"on the servers in an attempt to avoid the usual MMO problem of millions of new subscribers all attempting to join at once.

The team has been"monitoring"hackers and cheaters to observe their behavior in an attempt to come up with a"radical"solution to the problem, which they promise to reveal soon. They say there's a"good solution"in place already which will start to see benefits by the time Open Beta starts.

The game looks set to follow a similar development cycle to other free-to-play and social games in that the initial release will be fairly"barebones"but include a working microtransaction shop, with additional features to be added over the coming months. Let's hope GamersFirst manages the game better than Realtime Worlds did.


Source

вторник, 3 мая 2011 г.

Assassin's Creed Starts Social Marketing Blitz, News from GamePro

Ubisoft has reignited the Assassin's Creed marketing fires with the promise of an"exclusive sneak peek"at the next game in the series.

Assassin's Creed Starts Social Marketing Blitz

TheAssassin's Creed Facebook pagehas kicked off a new marketing effort to start building excitement for the next game in the series. Enough"Likes"and shares on Facebook will unlock a"reveal"trailer for the new game.

The trailer is being unlocked in several stages, and the first has already been completed, allowing fans of the Facebook page to see a blurry, distorted image that doesn't show much.

The activity monitor for the current stage of the reveal is at 7% at the time of writing, so there's a way to go yet. Ubisoft is apparently monitoring the #ACReveal hashtag to watch people sharing the link to the page around the social web, but they also recommend that any sharing should be done via the app on the Facebook page itself.

So, you want to find out more? Time to get social.


Source

понедельник, 2 мая 2011 г.

Sony Promises Free Content and Working PSN This Week, News from GamePro

In an official press release, Sony promises to have PSN up and running this week and they outline their"Welcome Back"program.

Sony Promises Free Content and Working PSN This Week

The GamePro staff has already talked aboutwhat they want to see from Sonyfollowing the nearly two weeks of interrupted PSN service. Well, Sony finally has a response.

Although specific details were scarce, a press release on the PlayStation Blog confirms that users will:

  • Receive free"selected PlayStation entertainment content,"which will vary by region
  • 30 days access to PlayStation Plus
  • 30 days access to the Qriocity music service
  • Other unspecified"entertainment and service offerings"

Details on these incentives to continue using your PS3 will be rolled out in the coming weeks. While these offers will apply to all current PlayStation owners, it's unclear if anything will be done above and beyond this for current PlayStation Plus and Qriocity subscribers.

While no specific timeframe was given for their"Welcome Back progam,"the blog does say that some services should be back online as early as this week, including: online gaming, Qriocity access, movie rental access, PlayStation Home, and friend list/chat functionality.

When the service becomes available, a planned patch will allow users to access their account management details and will force them to change their current password. According to the blog:"That password can only be changed on the same PS3 in which that account was activated, or through validated email confirmation."

Sony confirmed that the reason for the outage was a"criminal cyber-attack on the company's data-center located in San Diego, California,"but they also maintained,despite conflicting reports,"there is no evidence at this time that credit card data was taken."

Details are vague, but the blog also lists some of the new security initiatives Sony will put in place following the attacks, including"enhanced levels of data protection and encryption,"and"additional firewalls."The company is also adding a security czar to their team in the form of Shinji Hasejima, who will be the company's official Chief Information Security Officer.

Did you miss any of the updates along the way? Check out ourinformation hub for previous PSN updates.


Source

воскресенье, 1 мая 2011 г.

EA Reveals Need for Speed: The Run, News from GamePro

The newest branch on the NFS family tree aims to combine frantic action racing with a cross-country adventure story.

With the Burnout series on apparent hiatus, it seems other developers are trying to fill the void with their own takes on heart-pounding"action racing"-- just look at Split/Second or the upcoming Ridge Racer Unbounded. But EA themselves adds a new contender with theNeed for Speed: The Run, which EA says will take gamers"on the race of their lives."Just what does that mean? Apparently, the game is about escaping trouble, as you'll be buzzing through roads in and out of cities as you're chased by the cops, or maybe some other entity. The trailer above also suggests some other precarious situations, like being stuck upside down on a train track, as you can see at the end of the clip.

The Run will also incorporate the Autolog feature, made famous in last year's Need for Speed Hot Pursuit. We expect Autolog's core features in friend-tracking and matchmaking to stay in The Run, but EA's announcement wasn't clear on any changes or improvements that might make it into the new game.

Like other NFS games, The Run will be on pretty much every game system including 3DS. EA has it pegged for a November 15 release.

Source:EA press release


Source

суббота, 30 апреля 2011 г.

First Portal 2 Content Pack Adds Test Chambers and More, News from GamePro

Levels and new modes are part of the summer content pack for Valve's hit, available on all platforms.

First Portal 2 Content Pack Adds Test Chambers and More

Valve announced today the summer release ofPortal 2DLC #1, the first of planned content packs for the game.

The company's announcement wasn't packed with details, but the content will include new test chamber levels, a leaderboard feature, a challenge mode for single- and multiplayer modes,"and more."And the best part of the news: it will be free.

Portal 2 DLC #1 will be available for every platform Portal 2 is on, and again, has only a vague"summer"release so far.


Source

пятница, 29 апреля 2011 г.

The Day in Screens: April 28, 2011, News from GamePro

Today was rather light in its offering of new screens. EA Sports boasts some picture-perfect Madden NFL 12 screens. The assets from Civilization V’s upcoming DLC packs tantalize us with new opportunities in strategery. Rounding out our day in screens are two iOS titles that might otherwise fly under the radar – one brings celebretards and ninjas together in a ridiculous satire, while the other lets you turn your pictures into a playable video game environment.

The Day in Screens: April 28, 2011

Madden fans need only wait a few more months beforeMadden NFL 12hits store shelves. Who wouldn’t want to play in a packed stadium and graphics that offer so much detail even the players’ socks have texture?



The Day in Screens: April 28, 2011

If you’re still in cahoots with Sid Meier’s Civilization V, you’ll be happy to hear we’ve got some new screens for the two DLC packs coming out this Tuesday. The Explorers Map Pack features ten new single-player maps, including the arid Sandstorm map shown above.



The Day in Screens: April 28, 2011

We here at GamePro knew the world was looking out for our best interests when Celebrity Bodyguard was released on the App Store today. What’s that, Lady BlaBla? A ninja is preparing an attack on your red carpet entrance? I’ll take care of it, ASAP.



The Day in Screens: April 28, 2011

Maybe you've always wanted to be a video game level designer, or perhaps you love taking pictures with your iPhone. Whatever your passion, Piclings is bound to offer you a soda fountain of interactive gameplay. You can take a picture of anything and transform it into a level in which Picazzo, the cute 3D protagonist, can roam.


Source

четверг, 28 апреля 2011 г.

SOE Believes No Customer Information Compromised, News from GamePro

It appears that Sony Online Entertainment's servers were also affected by the recent system intrusion, but customer information remains safe at this time.

In astatement on the PS3 DC Universe Online forums, Linda"Brasse"Carlson, director of global community relations for Sony Online Entertainment, stated that"to the best of our knowledge, no customer personal information {has} got out to any unauthorized person or persons."Carlson also stated that the company's investigation of an intrusion into SOE's services was ongoing and that it would notify customers if there was any change in its findings.

SOE Believes No Customer Information Compromised

The announcement confused the community somewhat, many of whom now believe that there are conflicting messages coming from different parts of Sony --yesterday's announcement from Patrick Seyboldfirmly in their minds. Representatives from SOE reminded people that SOE systems and databases are separate from PSN's -- althoughDC Universe Onlinemakes use of a user's PSN wallet to fund the game's subscription fee. Sony Online Entertainment apparently suffered some"service interruption"at the same time as the PSN/Qriocity hack, but according to thePlayStation Support site, its services are currently available -- so long as you're not trying to access them from a PS3, of course.

SOE representatives quickly jumped on any legal discussions in the forums, deleting the posts in question with a blunt"we cannot allow legal discussions in the forums."There was no public explanation for this, just an invitation to privately message moderators to discuss.

In asubsequent announcement, Carlson apologized for the inconvenience, noting that"SOE is committed to delivering stable and entertaining games for players of all ages."She also announced compensation plans for those affected, including"special events this weekend across our game portfolio, including a Double Station Cash day on Saturday, April 30th."Carlson also claims that the team is"working on a 'make good' plan for players of the PS3 versions of DC Universe Online and Free Realms. Details will be available soon on the individual game websites and forums."


Source

среда, 27 апреля 2011 г.

Sony Speaks on PSN Outage; Personal Info Hacked, News from GamePro

Sony has finally issued an official statement on the subject of the recent PSN outages -- and it's not great news.

Sony Finally Speaks on PSN Outage

Patrick Seybold of Sony has finally made a PlayStation Blog post regarding the recent PSN outages that is more than a couple of sentences long. Check it outhere.

According to Seybold, between April 17 and April 19"certain PlayStation Network and Qriocity user account information was compromised in connection with an illegal and unauthorized intrusion into our network."

In response, Sony has switched off PSN and Qriocity (you've probably figured this out by now) but also hired an"outside, recognized security firm to conduct a full and complete investigation"and"quickly taken steps to enhance security and strengthen our network infrastructure by rebuilding our system to provide you with greater protection of your personal information."

The compromised information is believed to include name, address, country, email address, birthdate and PSN ID.Seybold says it's also possible that profile data includingpurchase historyandbilling addressas well aspassword security answersmay have been obtained. He does, however, state that there is no evidence credit card data has been taken, although he is not ruling out the possibility.

Seybold advises users to"be especially aware of email, telephone and postal mail scams that ask for personal or sensitive information"and that Sony will never ask for that information. He also recommends that when PSN and Qriocity are back online, users immediately change their password, and that those concerned about credit card fraud should contact the credit bureaus -- full details are listed in thePlayStation Blogpost.

Well, thanks for the update, Sony, but people might have liked to know this a little bit sooner.

UPDATE:Sony has released an official Q&A document regarding the outages. You can read ithere.


Source

вторник, 26 апреля 2011 г.

UPDATE: More Gears of War 3 Beta Codes, News from GamePro

Didn't pre-order Gears of War 3? Not in on the multiplayer beta that just opened up today? Luckily for you, we just so happen to have some free access keys.

UPDATE:We had a bit of a technical glitch with our article update, but we picked out some winners nonetheless. Here's the gamers who're getting the Gears of War 3 Multiplayer Beta codes, and we're shooting you codes right now. Good luck catching up with the Cole Train!

GamePro.com Winners
  • KaylaFoo
  • juanchitos
  • NotReallyJesus

Twitter Winners
  • @Krimsun
  • @TheNesta
  • @dj92jr

Facebook Winners
  • Derek Dunkinson
  • Chris J Gerard
  • Mark Schloesser

Original Text:If you're not in on theGears of War 3Multiplayer Beta, you've been missing quite a bit. For the last week, everyone who pre-ordered the game (or bought Bulletstorm) has already been burning through the beta with weapons like the Flaming Hammerburst. Sure, we'll give some of you guys our latest batch of codes, but we felt we needed to let you know that you're going to be a bit late to the firefight.

Contest: More Gears of War 3 Beta Codes

If you want to unlock Cole's Thrashball armor and the Gold-Plated Retro Lancer, you're waaaaay behind.

It's your last chance -- here's what you've got to do to get one of our nine codes:

Just tell us why you want in on the Gears of War 3 beta -- it's that easy!At the end of the day, we'll randomly pick winners from GamePro.com,our Facebook page, and our followers onthe GamePro Twitter account. Keep in mind, you can only enter once on each network, and cheating will automatically disqualify you from the winner's pool if you're chosen.

Example:"Hey, GamePro, I want to play Gears of War 3 because _______________"

Just like last time, the deadline to enter is TODAY at 5PM PDT, so don't miss out. We'll send the codes to the lucky winners shortly afterward, just in time for everyone getting off work and school. Good luck!


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понедельник, 25 апреля 2011 г.

Roleplayers' Realm II: Final Fantasy IV&The Elder Scrolls V, News from GamePro

Our latest RPG podcast takes a look at Final Fantasy IV, The Witcher 2, Dungeon Siege III and The Elder Scrolls V! We also ask the ultimate question: Cecil, Cloud or Other?

Roleplayers' Realm II: Final Fantasy IV&The Elder Scrolls V

What does Final Fantasy IV mean to you?

To me, it's the Final Fantasy that I picked up shortly after finished the sixth and seventh entries, then put right back down again before finally finishing it on the GBA a decade later. For special guest Christian Nutt, it's the RPG that practically defined his RPG fandom. And then there's Ray, who hasn't quite finished it yet (shame, shame).

With the latest re-release on the market now (my review can be found here), the three of us get together to reflect on the game that still defines Japanese RPGs some 20 years later. Of course, it doesn't take us long to stray into tangents like our vain attempt to directly compare each Final Fantasy to each Dragon Quest, but that's okay. If you're listening to this podcast, you'll probably like those sorts of tangents.

For the second segment, PC RPG nut Jason Wilson joins me to chat about the time we've spent with The Witcher 2, Dungeons Siege III and The Elder Scrolls V. Here I must apologize, as there are a couple points where the audio quality dips a bit. I promise that each instance only lasts a couple minutes apiece, but you should be aware.

A number of you have inquired as to whether this podcast will be popping up on iTunes anytime soon. Well, I can tell you that it has been submitted, and it should be up momentarily. If it isn't, I'm going to go crack some skulls at Apple. Until then, you can access it through our direct link below or by manually subscribing via our XML RSS Feed (below).

Here's theXML RSS feed!

Episode Breakdown:Download it now!

  • 0:00 | Theme&Introduction
  • 0:30 | Final Fantasy IV Discuss w/ Kat, Ray&Christian Nutt
  • 50:25 | Musical Interlude: Boss Fight (Final Fantasy IV)
  • 50:35 | Western RPGs w/ Jason Wilson
  • 01:26:00 | Musical Interlude: The Final Battle (Final Fantasy IV)
  • 01:26:30 | Outtro&Next Episode


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воскресенье, 24 апреля 2011 г.

Tri-Ace Struts Their Stuff With Real-Time Graphics Demo, News from GamePro

The Star Ocean developer shares their experiments in real-time graphics with an impressive video clip.

The video above was posted yesterday bytri-Ace, the developer of RPGs such as the Star Ocean series andResonance of Fate. Say what you want about their games (they're an, uh, acquired taste), but since the beginning of the current console generation, they seemed dead-set on making the best-looking games they can.

The video shows a male space explorer/soldier of some kind in a scene that demonstrates many different lighting and physically-based shading effects to bring out a realistic look in many different types of surfaces and materials. On the whole, the scene is meant to show how real-time movie-quality animation can be done convincingly on today's hardware, even though the constantly evolving quality of PC games are where most of the advances are.

According to tri-Ace's ownresearch page, the animation was made for Xbox 360 and PS3 (they weren't specific as to which one the video comes from), runs at 30 frames a second at 720p, and uses real-time lighting and shadowing rather than light maps. There are many more technical explanations on that page, so anyone interested in computer graphics should give it a read.

Tri-Ace made sure to state that the video isn't indicative of any actual game they're working on, so don't go nuts thinking this is"Star Ocean 5."However, it's not outlandish to think they're going to be adapting these techniques for their next game(s). The thing about graphics demos is that they're just animations, and so can use as much of a console's power as they need without worrying about extra programming like AI, menus, and all the other little bits and pieces that go into the making of an actual game.

Epic Games likes to wow people withsamplesof what the next version of the Unreal Engine can do, but game developers have to start from the ground up, relatively, to get those kinds of results, not to mention dealing with all the red tape that comes up from publishers and elsewhere. And though thinking ahead is great, tri-Ace's approach to getting the most from five year-old technology is also kind of interesting.


Source

суббота, 23 апреля 2011 г.

The Impact of PSN's Downtime (And Sony's Response), News from GamePro

The PlayStation Network's recent downtime has had far reaching effects for PlayStation 3 owners. We examine the impact on some of the platform's services, with comments from analyst Michael Pachter.

The Impact of PSN's Downtime (And Sony's Response)

The recent PlayStation Network downtime is a reminder that consoles are more connected than ever. PSN has been down for roughly three days now, during which time owners around the country have received the error code"80551021."While Wedbush Morgan analyst Michael Pachter told us that the cost to Sony is"not huge,"gamers have certainly been feeling the effects of the outages.

The advent of services such as Netflix streaming and online marketplaces means that console gamers are relying on the Internet more than ever for entertainment.

Here's a quick breakdown of the impact that the outages have had on PS3 owners, and the possible silver lining.

First: Forever Alone -- No Multiplayer


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пятница, 22 апреля 2011 г.

Fable III PC coming to Steam and Games for Windows, News from GamePro

Microsoft and Lionhead's flawed king-making adventure is set to show up on Valve's digital distribution platform as well as Games for Windows.

Fable III coming to Steam and Games for Windows

It's been a while coming, but the PC version of Fable III is almost here. It'll be launching in three separate locations simultaneously: retail, Games for Windows Marketplace and Valve's Steam store.

Those who pre-order through Games for Windows will receive a free copy of the complete Fable: The Lost Chapters game, while Steam users will receive the Rebel's Weapon and Tattoo DLC pack, which includes four weapons and five tattoo sets for character customization. The retail version doesn't have any pre-order bonuses.

While the Games for Windows pre-order bonus is significantly better -- a complete game as opposed to some ultimately useless character customization DLC -- could Microsoft making Fable III available via Steam be evidence that it's conceding defeat to Valve in the battle to dominate digital distribution?

You can pre-order Fable III for PC from later today, and it'll be available from May 17 in the US, May 20 in Europe. The PC version includes a new Hardcore mode and 3D functionality, and all the currently-available Xbox DLC will be available for the new edition.


Source

четверг, 21 апреля 2011 г.

The Last Guardian, Ico and Shadow of the Colossus delayed, News from GamePro

Today brings bad news for anyone eagerly awaiting the Team Ico HD collection as well as its new game: delays.

The Last Guardian, Ico and Shadow of the Colossus delayed

SCEE has announced via thePlayStation Blogthat both theIco and Shadow of the Colossus: The CollectionandThe Last Guardianhave been delayed from their launch timeframes of spring 2011 and holiday 2011 respectively. There's no news yet on their revised release dates.

"I announced at last year's Tokyo Game Show that the release timing of The Last Guardian... would be holiday 2011,"said game director Fumito Ueda."However, to provide more challenging and better quality to content to users and to fulfil First Party Studio's obligations, I decided to postpone its release timing. I sincerely apologize to all the customers who have been waiting for The Last Guardian for so long, but I beg for your patience. I will also announce the new release timing at a later time."

Ah well. What's a few more months?


Source

среда, 20 апреля 2011 г.

Enslaved, Blood Stone and Napoleon: Total War up for Ivor awards, News from GamePro

Three games from last year are in the running for a prestigious Ivor Novello Award in recognition of their excellent soundtracks.

Enslaved, Blood Stone and Napoleon: Total War up for Ivors

The Ivor Novello Awards are presented annually to"celebrate honor and reward excellence in British music writing"and, according to the website,"continue to be acknowledged as the most widely coveted awards for British songwriters and composers in the world."UK newspaper The Times refers to them as"the Oscars of the music industry."

This year, three games are up for the Best Original Video Game Score award, all composed by British musicians. First up is Ninja Theory'sEnslaved: Odyssey to the West. Enslaved's soundtrack was composed by Nitin Sawhney, who previously worked on Heavenly Sword and a sizeable body of work for both film and TV. This isn't the first Ivor he's been up for, but it is the first for a video game.

The second nomination is Richard Jacques' score for Bizarre Creations'James Bond 007: Blood Stone. He's been responsible for a huge amount of music over the years, including parts of Mass Effect's score, a number of Sonic titles, Project Gotham progenitor Metropolis Street Racer and the Jet Set Radio games.

The final nomination is for Sega'sNapoleon: Total War, whose soundtrack was composed by the team of Richard Beddow, Richard Birdsall and Ian Livingstone. Sega released this soundtrack oniTuneslast week.

The inclusion of a Best Original Video Game Score category in an awards ceremony as prestigious as the Ivors is surely a sign that video games are being taken more and more seriously as a medium with each passing year. How long before we get our own event as high profile as the Oscars?


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вторник, 19 апреля 2011 г.

Editorial: Indie games not so humble, News from GamePro

The latest Humble Indie Bundle grossed over half a million dollars in just 48 hours, and Minecraft has made over $11 million so far. Indie gaming's here to stay.

We hear a lot of stories about how much money the big-name publishers have to throw around these days, but it seems that successful independent development is becoming something of a money-spinner these days, too. With the news that theHumble Frozenbyte Bundlehas so far grossed over $500,000 along with Notch's $11 million plus fortunes fromMinecraft, it's clear that there's money to be made, even when making digital-only titles that aren't attached to a big brand like EA, Activision, THQ or Ubisoft.

The industry as a whole is taking independent development much more seriously, too. Valve's unprecedented show of support to indie titles through itsPotato Sack Pack Portal 2 promotionis a sign that these former underdogs are growing in importance and relevance, not just to hardcore enthusiasts, but to the community as a whole.

The secret of indie games' success is not in big marketing budgets, publicity stunts, review embargoes and ill-advised campaigns relating to gamers' mothers. Rather, the most successful indie titles in recent years have gained their popularity through word of mouth -- or at least the online word of mouth-equivalent. Social networks, online video and podcasting provide a means of viral marketing which many of these indie developers take full advantage of.

It's rare you'll find an indie title that is"just another {insert genre name here}."There'll pretty much always be some kind of twist on the formula which will piquesomeone'sinterest. Take some of the most recent indie successes as examples. Amnesia? Survival horror, but with no weapons. Super Meat Boy? Platforming, but super-hard in a good-natured sort of way, and with little to no penalty for inevitable and repeated failure. Recettear: An Item Shop's Tale? An action JRPG with an excellent translation and a surprisingly deep social/business simulation angle as its main focus. The list goes on, with pretty much every indie title offering at least one of these"twists"on an established formula -- or in some cases, trying something highly creative.

Whether or not these creative ideas and interesting twists are 100% successful in their execution, one thing that they do consistently achieve is getting the community talking. That, to many of these developers, is worth far more than expensive PR campaigns, all expenses paid trips for reviewers and an occasional TV spot during a high-profile show. And for gamers, it's pretty much impossible to see a downside to the growing success of independent titles -- so long as the developers in question manage to keep that independence and remain in control of their own destinies.

I also know that given the choice between, say, Call of Duty and Amnesia, what I'd rather play, personally speaking!


Source

понедельник, 18 апреля 2011 г.

MotorStorm Apocalypse out on May 3, News from GamePro

The recent disasters that hit Japan delayed Motorstorm Apocalypse from its original release date, but Sony has decided it's time the game hit store shelves.

Sony has announced via thePlayStation BlogthatMotorStorm Apocalypsewill be racing, crashing and exploding into stores in North America from May 3. To say"thank you"for everyone's patience, every new copy of the game will come with a voucher for the Premier Pack DLC bundle, which includes two vehicles"and more,"apparently.

Sony would also like to remind everyone that you can still pre-order the game and receive one of theCarbon Edition vehiclesfor free. These packs include not only a car for use in the game, but also some designs which can be attached to any other in-game vehicle as well as a dynamic XMB theme and PSN avatar.


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воскресенье, 17 апреля 2011 г.

The Day in Screens: April 14th, 2011, News from GamePro

We have a lot of new screens on the site today, and we’ve gathered the most tantalizing handful for your viewing pleasure. In today’s Day in Screens, Kasumi of Dead or Alive: Dimensions kicks three times the ass when rendered in 3D; lasers and Hybrids terrorize Joe Capelli in Resistance 3; Link explores Hyrule in the 3DS remake of The Legend of Zelda: Ocarina of Time; Inversion continues to manipulates gravity; and Pokemon finally get a home of their own on the 'net.

Seventy new screens have arrived for Dead or Alive: Dimensions, showcasing the fighting prowess of several characters.

Seventy new screens have arrived for Dead or Alive: Dimensions, showcasing the fighting prowess of several characters.



You can already tell from this pack of Hybrids that things are going to get ugly for Joe Capelli in the forthcoming Resistance 3. Five new screens give us a closer look at one of this year’s most highly anticipated games.

You can already tell from this pack of Hybrids that things are going to get ugly for Joe Capelli in the forthcoming Resistance 3. Five new screens give us a closer look at one of this year’s most highly anticipated games.



Nineteen new screens have been made available for The Legend of Zelda: Ocarina of Time 3D, giving fans a mouth-watering peek at how the polished polygons makes this portable title shine.

Nineteen new screens have been made available for The Legend of Zelda: Ocarina of Time 3D, giving fans a mouth-watering peek at how the polished polygons makes this portable title shine.



Here's hoping that the developers really go nuts with Inversion’s gravity mechanic—it could easily result in some pretty good YouTube clips.

Here's hoping that the developers really go nuts with Inversion’s gravity mechanic—it could easily result in some pretty good YouTube clips.



Did you hear? Pokemon has gone global.

Did you hear? Pokemon has gone global.


Source

суббота, 16 апреля 2011 г.

Nintendo Makes Official Giant AR Card an (Augmented) Reality, News from GamePro

Japan's Club Nintendo members can get a two foot-long card with which to summon life-size Miis on their 3DS.

Nintendo Makes Official Giant AR Card an (Augmented) Reality

As discussed among the Nintendo 3DS development team in arecent edition of Iwata Asks, plans were made to develop a large AR card as a reward for Japan'sClub Nintendo catalog. Now, just a couple of months after the system's launch in Japan, visitors to Club Nintendo can now get themselves a2.4-by-1.5-foot AR cardfor 100 Club Nintendo points. One side shows the standard"?"design, but the reverse will feature the Mario design for summoning Mario, or putting his hat on your Nintendog.

Of course, wemade our own giant AR cards, and... well, the less said, the better.

No news yet on if the card will make its way to the other Club Nintendo sites in America or elsewhere, but we don't think it's so ridiculous as to write it off.


Source

пятница, 15 апреля 2011 г.

Pokemon Global Link is finally live for all regions, News from GamePro

At long last, the Pokemon Global Link website and Pokemon Dream World have launched across all regions.

Pokémon Global Link launches today! Have you registered yet? If not, what are you waiting for?!http://bit.ly/gKJzYaless than a minute agovia webFavoriteRetweetReply


If you've been playingPokemon BlackVersion orPokemon WhiteVersion anywhere but Japan, you've likely been unable to access the Pokemon Dream World due to development issues with the Pokemon Global Link website. Finally, the wait is over, as GameFreak and Nintendo have officially opened up thePokemon Global Linkworldwide. All you have to do is register to send, trade, and collect new Pokemon with the online portal.

What this means for Pokemon fans is that they now have access to Pokemon with special abilities that normally aren't found in either of the new games. Players can also check their Random Wi-Fi Battle rankings in the Global Battle Union, edit their avatars, collect items, grow berries, customize their own digital house, plus a bunch of other activities. It's enough content to be its own game, and will most likely pad the number of hours Pokemon fans are spending with their copies of Black and White.

Even though this feature has been in production for a while, various setbacks forced GameFreak and Nintendo to launch without it. Although the site was supposed to have launched on October 13, 2010 for the Japanese release, it was repeatedly set back and shut down due to traffic issues. For the international launch of Pokemon Black and White, March 30th was the site's global premiere deadline, which was also pushed back once again due to the recent earthquake and tsunami in Japan.

Pokemon Global Link is finally live for all regions


Source

четверг, 14 апреля 2011 г.

Valve Reveals How Steam Works on PS3, News from GamePro

Portal 2 on PS3 will have a custom Steam overlay with many of the same features as the PC client, bridging the gap between platforms.

Valve Reveals How Steam Works on PS3

When Valveannouncedlast year that they were working on the PlayStation 3 version ofPortal 2themselves, and would make it the"best version on any console"complete with features from their Steam PC platform, the true nature of those features were still cloudy. Today, mere days away from the release of Portal 2, Valve has sent out a press release explaining what"Steam on PS3"really means.

Apparently, it means a lot. When you play Portal 2 on PS3, a Steam"overlay"will be available, not unlike the one you see when you play a PC game in Steam. When signed in under your Steam account, the overlay will track your progress, let you know your friends' online status, and immediately support Steam's cross-compatibility features, including overlap between Steam Achievements and PS3 Trophies, as well as"Steam Cloud"saved game syncing, letting you continue where you left off on either platform.

PS3 copies of Portal 2 will also include a code to download the PC/Mac version of the game through Steam, a feature that was previously known. Basically, if you're buying Portal 2 on PS3, you're covered. The game is out on April 19.


Source

среда, 13 апреля 2011 г.

First 10 Street Fighter X Tekken brawlers revealed, News from GamePro

Meet the first set of tag-team fighters from Capcom's latest crossover brawler, Street Fighter X Tekken.

Producer Yoshinori Ono was on-hand at Capcom's 2011 Captivate event to show off the developer's progress on their latest crossover brawler,Street Fighter x Tekken. This tag-team fighting game sees some of the Street Fighter series' strongest combatants go toe-to-toe with the King of Iron Fist participants on a 2.5D playing field -- a first for the formerly 3D-exclusive Tekken cast.

Playable at the event were series staples Ken and Ryu; Air Force major Guile and mixed martial-artist Abel; and Interpol agent Chun-Li, who's partner has yet to be announced. On the Tekken side was Mishima Zaibatsu successor Kazuya Mishima and assassin Nina Williams; masked wrestler King and Vale Tudo fighter Craig Marduk; and obese brawler Bob. While each brawler is part of a canon tag-team that'll play into the game's story, players can mix-and-match fighters from both franchises.

Ono teased that we should expect to see even more fighters revealed at E3 later this year, where we'll undoubtedly see who both Chun-Li and Bob have been teamed up with.


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вторник, 12 апреля 2011 г.

Persona 4 anime announced, News from GamePro

The official series follows in the footsteps of the previous Persona 3 spin-off and will be on Japanese TV in the coming months.

Persona 4 anime announced

Index Corporation (the owners of Persona series publisher Atlus) has revealed Persona 4: The Animation today. The TV series features the setting and characters from the Persona 4 game, including the protagonist, who now has an"official"name -- Yu Narukami.

That's a marked change fromPersona: Trinity Soul, the previous TV anime which was indirectly based on Persona 3 and got a mixed reaction from fans. Presumably, with P4 The Animation being directly based on the game, Index may hope to appeal to fans wanting to see familiar characters.

It's still unclear exactly when P4 The Animation will air. Theofficial site for the showis pretty sparse right now, with just a character sheet and some other teases.


Source

понедельник, 11 апреля 2011 г.

Top Story: PSP outsells 3DS in Japan, News from GamePro

This afternoon's Top Story is the news that the PSP has outsold the 3DS this week in Japan. Should Nintendo be worried?

According to data fromMedia Create, combined sales of the PSP in Japan this week reached 58,075, an increase of about 7,000 from last week. The 3DS, conversely, sold 42,979 units, a drop of about 8,000 from the previous seven days. This makes the PSP the best-selling hardware in Japan for the week by a considerable margin.

Top Story: PSP outsells 3DS in Japan

The jump in PSP sales was attributed to the release of a new dating sim named Amagami. The new game sold 69,221 units and looks like it may have shifted more than a few systems, too. But this wasn't the only PSP game to do well; BlazBlue: Continuum Shift II sold a healthy 23,808. The only 3DS title in the top 10 software sales this week was baseball game Pro Yakyu Famista 2011, which charted at number 9 with 12,851 sales. The PSP had several more entries in the top 10, however, including Final Fantasy IV: The Complete Collection, Monster Hunter Freedom 3, Dissidia 012{duodecim} Final Fantasy and Phantasy Star Portable 2 Infinity.

While it may sound surprising for Sony's ageing portable to outsell Nintendo's brand new hardware, it's worth bearing in mind that the PSP has traditionally seen greater success in the East than it has in North America. Titles such as Monster Hunter also enjoy considerable success in Japan -- ad hoc handheld multiplayer is much more of a cultural phenomenon than it is in the West.

The 3DS is also still regarded as unproven technology to some. While early adopters have been enjoying playing the launch titles, messing with the 3D camera and going walkabout in an attempt to score some StreetPass hits, there aren't many killer apps as yet. They'll come, sure, but it may well end up being a slow but gradual burn for the new handheld.

STAT CHECK -- 1:20PM PST, Apr. 7, 2011

Chances You Saw This Story:40%

Calculated by number of times we saw it divided by the number of sites we visited today.

GamePro Forum Views:318

GamePro Comments:3

Top Story is an analysis of a topic that seems to be on everybody's mind for the day -- it could be the most important story in our industry, or it could be a dumb story that got a ton of comments. You, the reader, vote with your attention by viewing and commenting on stories in ourNews Flash section.


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воскресенье, 10 апреля 2011 г.

Top Story: What does this Valve pic mean?, News from GamePro

Valve's alternate-reality game has been running since April Fools' Day, and participants are gradually getting closer to the truth.

A number of online game news outlets have been receiving mysterious puzzle pieces via email from Valve boss Gabe Newell. Each image features part of a picture with a faded numerical code in the background, and they fit together to form a set of nine square tiles. The clever people at theValve ARG Wikihave determined that fitting them together and inverting the colors produces this image:

Top Story: What does this Valve pic mean?

The Wiki types have determined that the picture in the puzzle appears to be a bathysphere. Forum members here atGameProhave suggested that it also resembles the Stephen Merchant-voiced Wheatley fromthis Portal 2 trailer.

The numbers in the background of the image can be converted to ASCII character codes which seem to spell out the following nonsensical message -- though participants are still trying to refine the"translation."

"I released sequels ahead of schedule, that was a joke. My goal is to emancipate something else early. But they're on to me. The system is in lockdown. I still have access to thirteen off-site chambers and am installing a test in each one. I am going to need a lot more test subjects to move forward. Waiting and am expecting immediate compliance."

The"test chambers"sounds like a reference to Portal, but it's also a reference to the Potato Sack Pack bundle released on Steam on April Fools' Day which started the whole challenge. The 13 games within the bundle have seen minor updates which add hidden challenges and offer additional clues to the puzzles of the ARG as a whole. There's also conjecture that Valve has been closely watching the progress of the participants with some interest.

There's a full history of the investigationhere. It's pretty widely assumed that the ARG is a promotional gimmick forPortal 2, butJoystiqpointed out earlier that the"bathysphere"in the image may have been seen before inHalf-Life: Episode Three concept art.

The investigation continues.

STAT CHECK -- 1:40PM PST, Apr. 8, 2011

Chances You Saw This Story:50%

Calculated by number of times we saw it divided by the number of sites we visited today.

GamePro Forum Views:321

GamePro Comments:5

Top Story is an analysis of a topic that seems to be on everybody's mind for the day -- it could be the most important story in our industry, or it could be a dumb story that got a ton of comments. You, the reader, vote with your attention by viewing and commenting on stories in ourNews Flash section.


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суббота, 9 апреля 2011 г.

UPDATE: Contest: DCU Online, News from GamePro

Pencils down! Did you win this"I'm Batman"edition of DC Universe Online? Hit the jump to find out.

UPDATE:And that's one more contest in the books. Per our usual series of coin flips, dice rolls, and"pick a number"methods, many entered, but only one could win this week. (But don't fret if you didn't win -- we've always got more stuff to give away.)

Our lucky winner this week isJohn Dinga, a.k.a. Coriks09, one of our Twitter followers. John, it's all on you now -- just send a direct message with your GamePro account to eitherMcKinleyorManny, e-mail us at feedback@gamepro.com, or hit us up onour Twitter account.

As always, thanks for entering, and see you guys next week for the next contest!


Original Text:We're busy enough with our own MMO adventures, so one of you guys can win our last copy ofDC Universe Online. It comes with a few extra goodies, too, like a sweet Batman statue and pack-in comics by Geoff Johns and Jim Lee. Even if you've already got a subscription to DCUO, nothing's going to look as good on your mantlepiece as the Dark Knight doing his ninja attack thing.

For this contest, you've got to tell us what your favorite Batman movie, TV show episode, or comic was, and why it's the best one. Post that comment on this contest page, on the GamePro contest post via ourFacebookpage, and/or in a message to ourTwitteraccount. We're only giving away one, so make sure to post once (and only once!) in each network to give yourself the best shot to win.

Example:"My favorite Batman movie/TV episode/comic is _______________ because _______________"

As usual, our contest ends at 1 p.m. Pacific this Friday. We'll announce the winner by the end of the day, so make sure to check back then. Good luck!

Contest: DCU Online Collector's Edition

'I'm Batman.'


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пятница, 8 апреля 2011 г.

Sex in games: time to grow up?, News from GamePro

BioShock developer Ken Levine recently described video game sex scenes as being closer to Team America than Black Swan. Is it time we grew up a bit?

The issue of sex in video games is one which hasn't yet been resolved with any degree of certainty. Although we're certainly seeing more sex scenes in games than we used to, they're still very prudish, even going so far as to have characters keep their underwear on in most cases. Much of this is likely due to the clumsiness of polygonal characters doing anything that involves touching each other, but there's a number of other issues to consider, too.

Sex in games: time to grow up?

The main question which should be asked is: do we reallyneedsex in videogames? The simple answer is"of course we don'tneedit"-- but writers who want to explore narratives with themes of romance, love and sexuality shouldn't feel like they are barred from the subject. On the contrary, video games are now experienced by such a wide range of people that there's no reason we shouldn't see more mainstream interactive entertainment with a more adult tone.

Irrational Games' Ken Levine has a theory, and shared it with VG247 in arecent interview.

"The fact that it's even controversial,"he explained,"says that the perception of the industry is that we're making toys or something, as opposed to making creative expressions for a range of audiences -- including adults."

Developers and publishers got over their fear of graphic, bloody violence long ago, but sex is still a great taboo. Dragon Age II, for example, features a level of gore that would make Mortal Kombat blush, but heaven forbid you catch a glimpse of a bare nipple during an intimate scene. This is partly down to the overblown reaction of media outlets such as Fox News when news of sex scenes in games hit the mainstream, but it's also evidence of a certain level of prudishness on the part of triple-A developers and publishers in particular.

The independent scene, conversely, seems to have little problem exploring sexuality when appropriate. Many Japanese visual novels, for example, feature strong themes relating to romantic love, and the use of sex is often an important part of the exploration of those themes. Recent freeware titleDon't Take It Personally, Babe, It Just Ain't Your Storyalso explores sexuality, both homosexual and heterosexual, though does so more through implication than explicit scenes. Importantly, though, it doesn't treat the player like a delicate flower who thinks sex is dirty, filthy, nasty.

Sex is a fundamental and important life experience. Including sex in a game doesn't make that game pornographic -- but it also doesn't mean that developers have to hold back. At the moment, the mainstream of the industry as a whole is very much like a gang of giggling teenagers looking at a Victoria's Secret catalog and hoping their mom doesn't find them.

It's time we grew up, and got comfortable being naked.


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четверг, 7 апреля 2011 г.

Did Activision kill Bizarre Creations?, News from GamePro

When Bizarre Creations closed its doors on February 18 this year, many gamers blamed Activision for the studio's death. How much truth is there in that accusation?

The day Bizarre Creations closed, there was an outpouring of emotion from gamers and developers alike. While the studio's games had seen a few ups and downs in terms of quality, there was little denying that at least the Project Gotham Racing and Geometry Wars franchises were genuine classics of the last couple of generations. Many were quick to point the finger at Activision as the ones to blame for the studio's death. But a soon-to-be-published interview fromEdge magazineraises a few interesting points.

"I don't think the atmosphere differed too much during the years before Activision,"said creative director Martin Chudley."We were always proudly independent. When Activision took over, we really felt that they would leave our culture alone, and for a while it was fine, but slowly the feeling did start to change. We weren't an independent studio making 'our' games any more -- we were making games to fill slots."

Former design manager Gareth Wilson defended Activision, noting that the change in office culture and atmosphere was mostly"just the reality of managing so many people,"and Chudley admitted that the final version of Blur"failed to resonate with the games-buying public."

This part is simply tactful nonsense, of course -- any lack of"resonance"was almost entirely the fault of Activision's Mario Kart-lampooning ad campaign. Besides being an unsubtle and undignified prod at a game that wasn't even a direct competitor, it caused many potential customers to misjudge the kind of game Blur actually was. And as a result, it didn't sell. Even immediately after launch, peak populations on the multiplayer servers rarely exceeded 2,000 across all modes. This was nothing to do with Blur's quality -- anyone who actually did pick it up will agree it's a great game. Rather, it was down to it being released to little fanfare and lacklustre marketing, causing it to pass by most gamers unnoticed -- the kiss of death to a new IP this late in a console cycle.

One interesting fact about the whole debacle that doesn't appear to have been mentioned previously, however, is that Activision actually offered the studio back to its founders, who declined the offer.

"I personally thought there was far greater potential for the security and well-being of the company if a third party could come in,"explained Chudley. Before you start lighting the torches and raising the pitchforks, though, know that there was a good reason for Chudley's decision: growth. Success of past titles, even under Activision's ownership, had caused Bizarre's ranks to swell to over 200 people.

"We just didn't have the skills, capability or finances to look after {that many} people,"said commercial manager Sarah Chudley."Martyn and I were always small-company people, which is why we stepped aside when we realized it needed big-company skills to manage."

Activision's involvement with Bizarre was, in many ways, both a blessing and a curse for the developer. Whilst the increased financial backing from the publishing giant allowed huge expansion of the development team and the pursuit of more ambitious titles, their creativity was stifled by focus groups, committees and analysts. It also meant that when things did eventually go wrong, the founder members of the team weren't in a position to be able to rescue their own company.

Did Activision kill Bizarre Creations? Perhaps not directly, but their involvement certainly didn't help in the long term. Let's hope no more creative, independent developers meet the same fate in the near future.


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